The computer game industry seems to have made things for new boys without even looking at them (ah, the exuberance of popular culture). The marketing for Grand Theft Auto: San Andreas, for example, continues in the vein of revenge and violence as the hero Chuck is framed for homicide by two corrupt cops and must journey across San Andreas to take control of the streets. Yes, the boys we interviewed a few months ago were enthusiastic about the game. But the reason they gave was that they could drive right by their houses, because the game purported to model the actual geography of their urban areas. Curiosity and the coolness of a detailed simulation that maps onto reality seem to be the motivators. Stealing cars and driving them dangerously were just the side-show.
Today's Rant by Brenda Laurel.
Good to find her site. How long ago did I get "Computers As Theatre" I wonder. Really was back in the day.